REVIEW: Guardians of the Galaxy

3 08 2014

When I sat down and thought about it, most of the praises I could lavish on James Gunn’s “Guardians of the Galaxy” are really backhanded compliments that slap the Marvel universe in the process.

For example, I don’t really think Kevin Feige and the Marvel brain trust really deserve a great deal of lauding for creating a film that can stand on its own with a self-contained narrative.  The majority of movies already just do that anyways.  Those movies also just have well-developed characters with internal lives given as an assumption, not as a point of commendation.

But if you want to grade James Gunn’s take on a lesser-known Marvel property against their hopelessly generic and shamelessly commercial films of better known characters like Captain America, it’s going to look like a masterstroke.  “Guardians of the Galaxy” has two attributes that probably make executives at Marvel cower in fear: a unique creative vision and a good sense of humor.  It’s a playful film that often feels like fan fiction uncovered from a child of the ’80s raised on a steady diet of Lucas and Spielberg.

To achieve this adolescent fantasy of a film, Gunn assembles a very game group that becomes akin to Marvel’s version of the “Not Ready for Prime Time Players.”  The film stars Chris Pratt as Peter Quill (or Star-Lord, as he’d have you call him), a profit-motivated intergalactic thief who might be the most morally ambiguous blockbuster hero since Jack Sparrow.  On an average commission to retrieve an orb, Quill gets pulled into a gigantic power struggle that endangers both he and his precious Walkman.

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